[Kde-games-devel] Review Request 126860: [kigo] Initialise KCrash

Andreas Sturmlechner andreas.sturmlechner at gmail.com
Sun Jan 24 10:51:07 UTC 2016



> On Jan. 24, 2016, 8:54 a.m., Frederik Schwarzer wrote:
> > I think we only need to do this in libkdegames, since none of the games runs without it.
> > 
> > Or is there a benefit in initialising it in each game separately?

I don't know if it can be done in libkdegames, the problem right now is that kigo will not link KCrash on many distributions that pass --as-needed to the linker. So, many applications have been patched to run initialize in main.cpp. See also: http://thread.gmane.org/gmane.comp.kde.devel.frameworks/27044/


- Andreas


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On Jan. 23, 2016, 10:26 p.m., Andreas Sturmlechner wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126860/
> -----------------------------------------------------------
> 
> (Updated Jan. 23, 2016, 10:26 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: kigo
> 
> 
> Description
> -------
> 
> Initialise KCrash
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt 63e98b1eabd2b2043c76a8f11641c84213fbc7bd 
>   src/main.cpp 462d14e3686ba6b7a1149cdef594a05db1460dc1 
> 
> Diff: https://git.reviewboard.kde.org/r/126860/diff/
> 
> 
> Testing
> -------
> 
> DrKonqi now starts as expected after crash.
> 
> 
> Thanks,
> 
> Andreas Sturmlechner
> 
>

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