[Kde-games-devel] Review Request 126860: [kigo] Initialise KCrash
Frederik Schwarzer
schwarzer at kde.org
Sun Jan 24 08:54:56 UTC 2016
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I think we only need to do this in libkdegames, since none of the games runs without it.
Or is there a benefit in initialising it in each game separately?
- Frederik Schwarzer
On Jan. 23, 2016, 10:26 p.m., Andreas Sturmlechner wrote:
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> https://git.reviewboard.kde.org/r/126860/
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> (Updated Jan. 23, 2016, 10:26 p.m.)
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> Review request for KDE Games.
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> Repository: kigo
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> Description
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> Initialise KCrash
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> Diffs
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> CMakeLists.txt 63e98b1eabd2b2043c76a8f11641c84213fbc7bd
> src/main.cpp 462d14e3686ba6b7a1149cdef594a05db1460dc1
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> Diff: https://git.reviewboard.kde.org/r/126860/diff/
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> Testing
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> DrKonqi now starts as expected after crash.
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> Thanks,
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> Andreas Sturmlechner
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