[Kde-games-devel] KNavalBattle frameworks ready for last check

Frederik Schwarzer schwarzer at kde.org
Thu Oct 1 19:07:35 UTC 2015


Am Donnerstag, 1. Oktober 2015, 19:43:01 schrieb Albert Astals Cid:
> El Thursday 01 October 2015, a les 08:57:07, Frederik Schwarzer va 
escriure:
> > Am Mittwoch, 30. September 2015, 01:52:12 schrieb Albert Astals 
Cid:
> > > I played with KNavalBattle frameworks branch for a bit and could
> > > not find anything worse than the current master state.
> > > 
> > > Please play with it and report back if you find something.
> > 
> > 1) Turn on Sounds from menu.
> > 2) Quit game
> > 2) Start game
> > -> Sounds are diabled in menu but playing just fine
> 
> Yeah, i had a fix for that, and forgot to push it ^_^
> 
> > I just set up my compile-to-home environment yesterday so it might
> > be a problem on my side.
> > 
> > Besides that the sound of being hit is awfully oversteering here.
> > Can you confirm that?
> 
> Yeah the sounds are not great, i've added a bit of delay to the AI
> when playing with sounds so they overlap less and it's less bad,
> but would be great to get new ones.

After runing
    sox --norm=-2 ship-player2-shoot.ogg ship-player2-shoot2.ogg
and then overwriting the original file, the problem is gone. The 
original file looks overdriven in audacity as well.

Regards


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