[Kde-games-devel] KNavalBattle frameworks ready for last check

Albert Astals Cid aacid at kde.org
Thu Oct 1 19:51:08 UTC 2015


El Thursday 01 October 2015, a les 21:07:35, Frederik Schwarzer va escriure:
> Am Donnerstag, 1. Oktober 2015, 19:43:01 schrieb Albert Astals Cid:
> > El Thursday 01 October 2015, a les 08:57:07, Frederik Schwarzer va
> 
> escriure:
> > > Am Mittwoch, 30. September 2015, 01:52:12 schrieb Albert Astals
> 
> Cid:
> > > > I played with KNavalBattle frameworks branch for a bit and could
> > > > not find anything worse than the current master state.
> > > > 
> > > > Please play with it and report back if you find something.
> > > 
> > > 1) Turn on Sounds from menu.
> > > 2) Quit game
> > > 2) Start game
> > > -> Sounds are diabled in menu but playing just fine
> > 
> > Yeah, i had a fix for that, and forgot to push it ^_^
> > 
> > > I just set up my compile-to-home environment yesterday so it might
> > > be a problem on my side.
> > > 
> > > Besides that the sound of being hit is awfully oversteering here.
> > > Can you confirm that?
> > 
> > Yeah the sounds are not great, i've added a bit of delay to the AI
> > when playing with sounds so they overlap less and it's less bad,
> > but would be great to get new ones.
> 
> After runing
>     sox --norm=-2 ship-player2-shoot.ogg ship-player2-shoot2.ogg
> and then overwriting the original file, the problem is gone. The
> original file looks overdriven in audacity as well.

Feel free to commit it.

Cheers,
  Albert

> 
> Regards
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