[Kde-games-devel] Freeze in 6 weeks

Albert Astals Cid aacid at kde.org
Thu Jan 29 19:46:25 UTC 2015


El Dijous, 29 de gener de 2015, a les 20:37:54, Albert Astals Cid va escriure:
> El Dijous, 29 de gener de 2015, a les 12:48:42, Ian Wadham va escriure:
> > Hi Albert,
> > 
> > On 28/01/2015, at 9:58 AM, Albert Astals Cid wrote:
> > > El Dimarts, 27 de gener de 2015, a les 15:53:32, Ian Wadham va escriure:
> > >>> I mean are we expecting to save and load the save games over the
> > >>> network or something that would require kio?
> > >> 
> > >> No, not in KMahjongg.  But with some games, who knows?  Do KSudoku
> > >> and Palapeli players want to exchange puzzles over the Internet?  Or
> > >> use
> > >> remote locations to save their games?
> > >> 
> > >> Or are those features there because network-transparent I/O was
> > >> fashionable
> > >> with KDE Games programmers a few years ago?… ;-)  It is not that hard
> > >> to
> > >> save a file locally and then move it to a remote site… or attach it to
> > >> an
> > >> email...
> > > 
> > > This is non-sense, why remove network-transparency?
> > > 
> > > 
> > > What you should do is fix KF5 on Mac OSX to work instead of removing
> > > features from apps.
> > 
> > The world does not owe KF5 a living, neither do I.
> > 
> > Here is how it is and how it will be, Albert.
> 
> Fortune teller time!
> 
> > The KDE-Mac group and MacPorts developers are now able to run KDE 4
> > apps, utilities and libraries reasonably well on the Apple OS X platform.
> > We can do this without having to have kdeinit4, klauncher4 and kded4
> > running all the time.
> > 
> > A year ago there were many failing KDE 4 applications on Apple OS X and
> > it was impossible to get out a crash report, due to failures in KCrash and
> > Dr Konqi.  Most of the problems have been in KDE and Qt libraries,
> > utilities and background processes, rather than the apps themselves.  The
> > KDE-Mac group have fixed the worst things up, on their own, with very
> > little help from the KDE core developers, who said they were too busy
> > developing Frameworks and KF5. Some KDE developers were actually hostile,
> > with comments like "Screw OS X".
> > 
> > Thanks to Marko, we now have a working CI for Frameworks and KF5 software
> > on Apple OS X.  So code can receive some minimal testing now, before
> > landing at MacPorts, Homebrew or Fink --- as opposed to zero testing of
> > Apple portability code in KDE 4 software.
> > 
> > We also expect that the KDE Community will acquire some Apple hardware or
> > virtual installations on which KDE developers can test and diagnose
> > issues,
> > new features and bugs --- as was discussed early last year on kde-devel.
> > 
> > We do not yet have widespread availability of Qt 5, Frameworks and KF5 on
> > Apple OS X systems, but it is coming.
> > 
> > When we have that, the KDE Community may expect to start receiving bug
> > reports on Frameworks and KF5 software as implemented on Apple OS X.
> > And we will expect those reports to be addressed.  No more excuses about
> > no longer releasing the software or being too busy on Frameworks and KF5.
> 
> You're expecting too much, *I* am not going to spend time trying to fix bugs
> in Apple OS X, I have enough bugs to fix on Linux, and those don't need me
> to use an OS I don't like.
> 
> Sure, if you provide people a Virtual Machine they can use, some people may
> try to fix things, but the bottom line is, if you want to fix something in a
> Mac, you need someone that prioritizes a Mac bug over a Linux (that will
> most probably be a Mac bug)

I meant Linux bugs will most probably be bugs on Mac too, on a second read it 
was not clear even to me and I wrote it :D

Cheers,
  Albert


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