[Kde-games-devel] KMahjongg archaeology

Christian Krippendorf Kontakt at Christian-Krippendorf.de
Sat Jan 10 22:06:03 UTC 2015


On Sat, Jan 10, 2015 at 10:52:32PM +0100, Albert Astals Cid wrote:
> El Dissabte, 10 de gener de 2015, a les 23:44:58, Ian Wadham va escriure:
> > Hello Laurent,
> > 
> > On 10/01/2015, at 8:56 PM, laurent Montel wrote:
> > > Le Saturday 10 January 2015 16:55:05 Ian Wadham a écrit :
> > >> @Laurent Montel:
> > >> @Albert:
> > >> Please could you advise us on what might be the best/easiest workflow
> > >> for getting Christian's, Jan-Peter's and Laurent's changes all into one
> > >> branch (i.e. the "frameworks" branch)?
> > > 
> > > You can merge master in qgraphic branch and fix it.
> > > => we will not lose changes from master (fix etc)
> > > 
> > > And when it's ok you can merge framework in qgraphic
> > > => it's kf5, you can fix bug and co.
> > > 
> > > And after that merge this qgraphic branch in framework
> > > 
> > > => kf5 branch will be based on qgraphic and no changes will lose
> > 
> > Thanks very much, Laurent.  At first this seemed counter-intuitive, but
> > I guess the strategy is to collect all changes, including copies of the
> > last two years' of changes to master, in qgraphic, until we are sure of
> > them.
> 
> Yep, you don't want to merge qgraphic to master and then realize it's broken 
> beyond fixability, so accumulate all the changes/fixes there and then merge 
> either to frameworks/master.

Why not creating a new branch, which would be made very fast. Then merge
qgraphic to the new branch and work on it.

Should be save for master und the work could be done?

> 
> Cheers,
>   Albert
> 
> > 
> > Then we can pick up your frameworks changes (or master if you have
> > already tested and merged your KF5 changes there and we cannot
> > make it in time for the next release --- that would give the world current
> > KMahjongg working on KF5).
> > 
> > Finally, we can merge the qgraphic branch into frameworks, or master,
> > depending on where you or others are up to with testing and releasing
> > KF5 changes --- and a nice, fixed-up, snappily performing, KF5 version
> > of KMahjongg can go out to the world.
> > 
> > It would be good if we could release a nice, fixed-up, snappily performing,
> > KDE 4 version of KMahjongg.  That should have happened over two years
> > ago.  But I don't think the KDE Community releases parallel versions of
> > apps.
> > 
> > I trust I have understood all this correctly.
> > 
> > Cheers, Ian W.
> > 
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> 
> 

-- 

Mit freundlichen Grüßen / Best regards
Christian Krippendorf

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