[Kde-games-devel] KMahjongg archaeology
Albert Astals Cid
aacid at kde.org
Sat Jan 10 21:52:32 UTC 2015
El Dissabte, 10 de gener de 2015, a les 23:44:58, Ian Wadham va escriure:
> Hello Laurent,
>
> On 10/01/2015, at 8:56 PM, laurent Montel wrote:
> > Le Saturday 10 January 2015 16:55:05 Ian Wadham a écrit :
> >> @Laurent Montel:
> >> @Albert:
> >> Please could you advise us on what might be the best/easiest workflow
> >> for getting Christian's, Jan-Peter's and Laurent's changes all into one
> >> branch (i.e. the "frameworks" branch)?
> >
> > You can merge master in qgraphic branch and fix it.
> > => we will not lose changes from master (fix etc)
> >
> > And when it's ok you can merge framework in qgraphic
> > => it's kf5, you can fix bug and co.
> >
> > And after that merge this qgraphic branch in framework
> >
> > => kf5 branch will be based on qgraphic and no changes will lose
>
> Thanks very much, Laurent. At first this seemed counter-intuitive, but
> I guess the strategy is to collect all changes, including copies of the
> last two years' of changes to master, in qgraphic, until we are sure of
> them.
Yep, you don't want to merge qgraphic to master and then realize it's broken
beyond fixability, so accumulate all the changes/fixes there and then merge
either to frameworks/master.
Cheers,
Albert
>
> Then we can pick up your frameworks changes (or master if you have
> already tested and merged your KF5 changes there and we cannot
> make it in time for the next release --- that would give the world current
> KMahjongg working on KF5).
>
> Finally, we can merge the qgraphic branch into frameworks, or master,
> depending on where you or others are up to with testing and releasing
> KF5 changes --- and a nice, fixed-up, snappily performing, KF5 version
> of KMahjongg can go out to the world.
>
> It would be good if we could release a nice, fixed-up, snappily performing,
> KDE 4 version of KMahjongg. That should have happened over two years
> ago. But I don't think the KDE Community releases parallel versions of
> apps.
>
> I trust I have understood all this correctly.
>
> Cheers, Ian W.
>
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