[Kde-games-devel] Merge frameworks in master

Ian Wadham iandw.au at gmail.com
Thu Jan 1 03:45:50 UTC 2015


Hi Jeremy,

On 01/01/2015, at 12:04 AM, Jeremy Whiting wrote:
> On Tue, Dec 30, 2014 at 11:23 PM, laurent Montel <montel at kde.org> wrote:
> Le Wednesday 31 December 2014 15:02:50 Ian Wadham a écrit :
> >> So please, please hold your horses for now, Laurent… :-)  Please do not
> >> merge the frameworks branch into master.
> 
> I understand your concern for merging and having a kf5 codebase on master branches,
> but I also wonder if holding up the rest/all of kdegames for osx is a good idea or not.

That was certainly not my intention.  See my latest reply to Laurent.

> You and others with interest/time to spend on kdelibs4 versions of the games could still
> build and run them built from the Applications/14.12 branch (and put bug fixes there
> also to be forward ported to master) for the forseeable future if you want to do it that way.
> Personally I have no opinion either way and have no decision making power as I don't
> maintain any kdegames applications, but thought I'd put that out there as an option.

That is an idea, but only for bug fixes.  Also I could just go back to local repositories
or tags maybe, then just release patches "downstream" to MacPorts on Apple OS X.

The danger in that is that things that are fixed/improved in KDE 4 will reappear as
unfixed/unimproved in KF5/Frameworks/Qt5, when we eventually get them on the
Apple OS X platform.

Cheers, Ian W.



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