[Kde-games-devel] Merge frameworks in master
laurent Montel
montel at kde.org
Thu Jan 1 08:42:09 UTC 2015
Le Thursday 01 January 2015 14:45:50 Ian Wadham a écrit :
> Hi Jeremy,
>
> On 01/01/2015, at 12:04 AM, Jeremy Whiting wrote:
> > On Tue, Dec 30, 2014 at 11:23 PM, laurent Montel <montel at kde.org> wrote:
> >
> > Le Wednesday 31 December 2014 15:02:50 Ian Wadham a écrit :
> > >> So please, please hold your horses for now, Laurent… :-) Please do not
> > >> merge the frameworks branch into master.
> >
> > I understand your concern for merging and having a kf5 codebase on master
> > branches, but I also wonder if holding up the rest/all of kdegames for
> > osx is a good idea or not.
> That was certainly not my intention. See my latest reply to Laurent.
>
> > You and others with interest/time to spend on kdelibs4 versions of the
> > games could still build and run them built from the Applications/14.12
> > branch (and put bug fixes there also to be forward ported to master) for
> > the forseeable future if you want to do it that way. Personally I have no
> > opinion either way and have no decision making power as I don't maintain
> > any kdegames applications, but thought I'd put that out there as an
> > option.
> That is an idea, but only for bug fixes. Also I could just go back to local
> repositories or tags maybe, then just release patches "downstream" to
> MacPorts on Apple OS X.
>
> The danger in that is that things that are fixed/improved in KDE 4 will
> reappear as unfixed/unimproved in KF5/Frameworks/Qt5, when we eventually
> get them on the Apple OS X platform.
What is the problem ?
You can use git merge to merge change from your branch to kf5 no ?
(I do it each day with kdepim*)
>
> Cheers, Ian W.
--
Laurent Montel | laurent.montel at kdab.com | KDE/Qt Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.fr
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