[Kde-games-devel] KMahjongg frameworks branch

Frederik Schwarzer schwarzer at kde.org
Wed Dec 30 17:42:48 UTC 2015


Am Freitag, 18. Dezember 2015, 12:13:17 schrieb Ian Wadham:
> On 17/12/2015, at 9:25 PM, Frederik Schwarzer wrote:

Hi Ian,

> > As for the frameworks branch, I consider it done so far, with a
> > loose definition of "so far". :)
> > All the bug triaging should be done after the merge so fixed
> > issues can be closed directly and not commented on that they will
> > be fixed at some undefined point in the future.
> > 
> > The resizing issue you are looking into is also cosmetical, so no
> > real show stopper.
> 
> Resizing is a stringent test of whether the graphics in a program is
> working properly and whether it does its layout calculations
> correctly in all cases.
> 
> The issue is cosmetic in this case (the current look is "OK" most of
> the time), but I think the current code has some problems...
> 
> > Not because it's ok the way it is but because resizing
> > is not a regular use case. So please keep fixing it. :)
> 
> I have found and fixed a few things and the centring and
> tile-spacing is looking better now.  No more tiles overlapping
> (unphysically) at edge-to- edge meeting places, whatever the
> window-size and tile-size.
> > So for now I am aiming for Monday 21st  to merge the frameworks
> > branch into master and start triaging. If there are no
> > objections, that is.
> Sounds OK to me.  Go for it.  I can send a patch for the graphics
> later.

As you might have guessed by now, I postponed the merge. :)
Several reasons. One of wich was that you convinced me that cosmetical 
issues can have non-cosmetical causes.

Have you been able to make some progress on this?

Regards,
Frederik


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