[Kde-games-devel] Review Request 126383: Use of QScopedPointer for avoiding crashy dialogs.

Frederik Schwarzer schwarzer at kde.org
Sat Dec 19 14:48:10 UTC 2015



> On Dec. 18, 2015, 12:51 p.m., Christian Ehrlicher wrote:
> > Ship It!

Thanks for all the feedback.


- Frederik


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On Dec. 18, 2015, 12:46 p.m., Frederik Schwarzer wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126383/
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> 
> (Updated Dec. 18, 2015, 12:46 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: libkdegames
> 
> 
> Description
> -------
> 
> I recently found out about QScopedPointer and thought it might be a good thing to use instead of QPointer in many cases.
> So I tested it with two crashy dialogs in libkdegames.
> Please comment in case I forgot to think about something.
> 
> 
> Diffs
> -----
> 
>   kgthemeselector.cpp 9cd9c61 
>   libkdegamesprivate/kgamethemeselector.cpp ce3cf1f 
> 
> Diff: https://git.reviewboard.kde.org/r/126383/diff/
> 
> 
> Testing
> -------
> 
> Used the KNS3 dialog in Kigo.
> 
> 
> Thanks,
> 
> Frederik Schwarzer
> 
>

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