[Kde-games-devel] Review Request 126383: Use of QScopedPointer for avoiding crashy dialogs.
Frederik Schwarzer
schwarzer at kde.org
Sat Dec 19 14:48:17 UTC 2015
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/126383/
-----------------------------------------------------------
(Updated Dec. 19, 2015, 2:48 p.m.)
Status
------
This change has been marked as submitted.
Review request for KDE Games.
Repository: libkdegames
Description
-------
I recently found out about QScopedPointer and thought it might be a good thing to use instead of QPointer in many cases.
So I tested it with two crashy dialogs in libkdegames.
Please comment in case I forgot to think about something.
Diffs
-----
kgthemeselector.cpp 9cd9c61
libkdegamesprivate/kgamethemeselector.cpp ce3cf1f
Diff: https://git.reviewboard.kde.org/r/126383/diff/
Testing
-------
Used the KNS3 dialog in Kigo.
Thanks,
Frederik Schwarzer
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20151219/ac9e3558/attachment.html>
More information about the kde-games-devel
mailing list