[Kde-games-devel] KMahjongg frameworks branch

Wolfgang Rohdewald wolfgang.kde at rohdewald.de
Fri Dec 4 11:44:38 UTC 2015


Am Freitag, 4. Dezember 2015, 22:22:57 schrieb Ian Wadham:
> 
> Well, if you agree that the bug is likely to be in the Classic theme's tile
> alignments, I might

kajongg also uses those tiles, namely Default, Imperial Jade,
Traditional and Classic. Alphabet would be meaningless.

First I translated the C++ code into Python
but was not satisfied with the result, so I rewrote it from scratch.

No such problems in kajongg. But there actually is a workaround for
a problem with Classic, see tileset.py around line 189.

Now if you fix the tileset, I will have to adapt kajongg: It 
will somehow have to find out if it uses the fixed or the unfixed
tileset.

If you want to test it: in kajongg, you can change orientation with CTRL-G

I also started a minimalistic new tile theme for use on small
devices but gave up, I do not really want to learn inkscaping.
(I never pushed this branch)

-- 
Wolfgang


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