[Kde-games-devel] Making OpenAL mandatory for libkdegames
Ian Wadham
iandw.au at gmail.com
Wed Oct 29 00:06:31 UTC 2014
Hi Albert,
On 29/10/2014, at 10:10 AM, Albert Astals Cid wrote:
> El Dimecres, 29 d'octubre de 2014, a les 09:56:19, Ian Wadham va escriure:
>> On 29/10/2014, at 4:30 AM, Albert Astals Cid wrote:
>>> i guess you can go on and make
>>> OpenAL mandatory and drop the phonon codepath.
>>
>> OK, I will make the change in KDE 4.14 in time for the KDE 4.14.3 release.
>
> No, sorry, you can't change dependencies in a frozen and released branch, this
> is KF5 only material and at most for Applications 14.12 release.
And it is freeze day for Applications 14.12 and I am unable to work on it today.
So what do you suggest we do, Albert?
Since KDE 4 games are likely to be in the field (i.e. in the hands of users) for
some years to come, can we tidy up and clean up this point in KDE 4 software
releases some way? And soon, so it does not keep dragging on and getting
forgotten, revived, forgotten, revived… :-(
Cheers, Ian W.
>> Anuj, please will you make the necessary changes for KF5. I am unable
>> to do that because I cannot (yet) get and test KF5 on my Apple machine.
>>
>> You may also need to raise a ticket with KDE Sysadmin to ensure that
>> OpenAL and libsndfile are available in KF5 on Jenkins, etc.
>>
>> All the best, Ian W.
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