[Kde-games-devel] Making OpenAL mandatory for libkdegames

Albert Astals Cid aacid at kde.org
Wed Oct 29 00:11:34 UTC 2014


El Dimecres, 29 d'octubre de 2014, a les 11:06:31, Ian Wadham va escriure:
> Hi Albert,
> 
> On 29/10/2014, at 10:10 AM, Albert Astals Cid wrote:
> > El Dimecres, 29 d'octubre de 2014, a les 09:56:19, Ian Wadham va escriure:
> >> On 29/10/2014, at 4:30 AM, Albert Astals Cid wrote:
> >>> i guess you can go on and make
> >>> OpenAL mandatory and drop the phonon codepath.
> >> 
> >> OK, I will make the change in KDE 4.14 in time for the KDE 4.14.3
> >> release.
> > 
> > No, sorry, you can't change dependencies in a frozen and released branch,
> > this is KF5 only material and at most for Applications 14.12 release.
> 
> And it is freeze day for Applications 14.12 and I am unable to work on it
> today. So what do you suggest we do, Albert?
> 
> Since KDE 4 games are likely to be in the field (i.e. in the hands of users)
> for some years to come, can we tidy up and clean up this point in KDE 4
> software releases some way?  

Applications 14.12 is KDE 4 based for kdegames, let's fix it there, I unerstand 
you don't have time to do it in the following 24 hours. I'll do it.

Cheers,
  Albert

> And soon, so it does not keep dragging on and
> getting forgotten, revived, forgotten, revived… :-(
> 
> Cheers, Ian W.
> 
> >> Anuj, please will you make the necessary changes for KF5.  I am unable
> >> to do that because I cannot (yet) get and test KF5 on my Apple machine.
> >> 
> >> You may also need to raise a ticket with KDE Sysadmin to ensure that
> >> OpenAL and libsndfile are available in KF5 on Jenkins, etc.
> >> 
> >> All the best, Ian W.
> 
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