[Kde-games-devel] Review Request 112747: add new Becai AI player

Commit Hook null at kde.org
Wed Oct 23 21:02:14 UTC 2013


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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/112747/#review42255
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This review has been submitted with commit 2349a7c1a36ba48fd576ce03dde7547384910d8b by Nemanja Hirsl on behalf of Alexander Schuch to branch master.

- Commit Hook


On Oct. 23, 2013, 2 a.m., Alexander Schuch wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112747/
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> 
> (Updated Oct. 23, 2013, 2 a.m.)
> 
> 
> Review request for KDE Games.
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> Repository: konquest
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> Description
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> Becai now plays quite well against Default Normal and Default Hard in nearly all situations - 1on1 and FFA. It is mainly tested in games with two other players, 22x22 board with 40 neutral planets with 0-2 neutral production.
> 
> It works nicely in cumulative games as well.
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> The only known "issue" is that it uses enemy kill percentage and defence fleet size for target selection even in blind games, where the player cannot see those values.
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> 
> Diffs
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>   CMakeLists.txt b67b4ba 
>   dialogs/newgamedlg.cc 6f376ed 
>   doc/index.docbook 4e73b1d 
>   players/ai/becai/becai.h PRE-CREATION 
>   players/ai/becai/becai.cpp PRE-CREATION 
>   players/ai/becai/becai_gui.h PRE-CREATION 
>   players/ai/becai/becai_gui.cpp PRE-CREATION 
>   players/ai/default/hard_gui.cpp e4e1568 
>   players/ai/default/normal_gui.cpp 41b2d31 
>   players/ai/default/weak_gui.cpp feb76e9 
>   players/ai/example/example_gui.cpp 5e347ca 
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> Diff: http://git.reviewboard.kde.org/r/112747/diff/
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> 
> Testing
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> 
> Thanks,
> 
> Alexander Schuch
> 
>

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