[Kde-games-devel] Review Request 112747: add new Becai AI player

Nemanja Hirsl nemhirsl at gmail.com
Wed Oct 23 20:48:10 UTC 2013



> On Oct. 23, 2013, 6:06 p.m., Albert Astals Cid wrote:
> > Works for me. 	Nemanja can you also commit this one to master if you think it's good? Note the last version of the diff  seems it contain the other patch in it too.

Works for me too. I'll commit it to master.


- Nemanja


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On Oct. 23, 2013, 2 a.m., Alexander Schuch wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112747/
> -----------------------------------------------------------
> 
> (Updated Oct. 23, 2013, 2 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: konquest
> 
> 
> Description
> -------
> 
> Becai now plays quite well against Default Normal and Default Hard in nearly all situations - 1on1 and FFA. It is mainly tested in games with two other players, 22x22 board with 40 neutral planets with 0-2 neutral production.
> 
> It works nicely in cumulative games as well.
> 
> The only known "issue" is that it uses enemy kill percentage and defence fleet size for target selection even in blind games, where the player cannot see those values.
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt b67b4ba 
>   dialogs/newgamedlg.cc 6f376ed 
>   doc/index.docbook 4e73b1d 
>   players/ai/becai/becai.h PRE-CREATION 
>   players/ai/becai/becai.cpp PRE-CREATION 
>   players/ai/becai/becai_gui.h PRE-CREATION 
>   players/ai/becai/becai_gui.cpp PRE-CREATION 
>   players/ai/default/hard_gui.cpp e4e1568 
>   players/ai/default/normal_gui.cpp 41b2d31 
>   players/ai/default/weak_gui.cpp feb76e9 
>   players/ai/example/example_gui.cpp 5e347ca 
> 
> Diff: http://git.reviewboard.kde.org/r/112747/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Alexander Schuch
> 
>

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