[Kde-games-devel] Review Request 113113: add local spectator player
Albert Astals Cid
aacid at kde.org
Sat Oct 19 17:55:19 UTC 2013
> On Oct. 16, 2013, 9:23 p.m., Albert Astals Cid wrote:
> > How hard would be to check on start that not all players are spectators and complain if they are all?
>
> Nemanja Hirsl wrote:
> Newgamedialog already have some code for enabling/disabling Ok/Cancel buttons. Maybe this code should be improved and not allow game with all spectators?
Makes sense to me. Alexander?
- Albert
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113113/#review41842
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On Oct. 11, 2013, 1:31 a.m., Alexander Schuch wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113113/
> -----------------------------------------------------------
>
> (Updated Oct. 11, 2013, 1:31 a.m.)
>
>
> Review request for KDE Games.
>
>
> Repository: konquest
>
>
> Description
> -------
>
> For AI development it is useful to watch the AIs play. This patch adds a new local human spectator player which does not have any planets and does not count as active player.
>
> Known issues: If all players are spectators, the game will never end.
>
>
> Diffs
> -----
>
> CMakeLists.txt b67b4ba
> dialogs/newgamedlg.cc 7a2924a
> game.cpp 5746b22
> gameview.cc ebba726
> players/computerplayer.h 29b6b77
> players/computerplayer.cpp f4fd7a2
> players/localplayer.h a12b46f
> players/localplayer.cpp dbb47f3
> players/localplayer_gui.cpp 44a04b5
> players/player.h a6d91c4
> players/player.cpp 7135127
> players/spectatorplayer.h PRE-CREATION
> players/spectatorplayer.cpp PRE-CREATION
> players/spectatorplayer_gui.h PRE-CREATION
> players/spectatorplayer_gui.cpp PRE-CREATION
>
> Diff: http://git.reviewboard.kde.org/r/113113/diff/
>
>
> Testing
> -------
>
>
> Thanks,
>
> Alexander Schuch
>
>
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