[Kde-games-devel] Review Request 111662: Hard AI for KSquares
Tom Vincent Peters
kde at vincent-peters.de
Wed Oct 16 19:05:34 UTC 2013
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/111662/
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(Updated Oct. 16, 2013, 7:05 p.m.)
Review request for KDE Games and Matt Williams.
Changes
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- Used QScopedArrayPointer for myLines, linesCopy
- Removed useless if-block
- Fixed configGroupName
Repository: ksquares
Description
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Hard AI for KSquares,
originally submitted about a year ago: https://svn.reviewboard.kde.org/r/6951/
The new AI level is able to do hard hearted handouts and doublecrosses.
This time there are only minimal UI changes that are required for the new AI level (and some credits).
It seems that the medium ai uses hard hearted handouts more often than before (doesn't seem to influence the strength of the medium AI, see "Testing Done")
Diffs (updated)
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src/aicontroller.h beaafa8
src/aicontroller.cpp 0bff5e6
src/ksquareswindow.cpp 092c795
src/main.cpp 58184b6
src/prefs_ai.ui 9774aed
Diff: http://git.reviewboard.kde.org/r/111662/diff/
Testing
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100 autoplay games medium against hard
a lot of games against hard ai
some games against medium ai
Test whether medium ai code changed as a side effect of the new code: https://git.reviewboard.kde.org/r/111705/
Thanks,
Tom Vincent Peters
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