[Kde-games-devel] Review Request 112676: refactor player selection

Alexander Schuch aschuch247 at gmail.com
Wed Oct 9 01:16:49 UTC 2013



> On Oct. 8, 2013, 8:21 p.m., Nemanja Hirsl wrote:
> > players/ai/example/example.cpp, line 36
> > <http://git.reviewboard.kde.org/r/112676/diff/3/?file=199906#file199906line36>
> >
> >     AiExample will not play the game - it will just pass the turn.
> >     This is not stated anywhere and might be confusing for human players.
> >     
> >     Do we really need it in release configuration? Maybe to keep it in debug config if necessary?

I personally like the idea to add a textual description for humans next to the selected player controller. Information like that can be stated there. But right now I really lack knowledge about how to add new GUI elements. In the source, I already added that description as class description in example.h:25.

So for now I propose to simply comment out adding that AI player controller in NewGameDlg::NewGameDlg(). The code can still be compiled, so CMakeLists.txt does not need to be changed anymore. The compiler should notice that this class is not referenced and as such should not add the code to the binary. Right?

Or what do you mean by "debug config"? I ran "ccmake" and the only configuration option roughly named that way is called "CMAKE_BUILD_TYPE" which can be set to "Debug".


- Alexander


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On Oct. 8, 2013, 1:03 a.m., Alexander Schuch wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112676/
> -----------------------------------------------------------
> 
> (Updated Oct. 8, 2013, 1:03 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: konquest
> 
> 
> Description
> -------
> 
> The default AI is handled by players/ai/default/default.cpp. The difficulty is wrapped in own classes so that the external interface is the same for all players (AI and human).
> 
> Adding new AI players is as easy as to implement the code in an own class, add a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in NewGameDlg constructor.
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt 0e8a354 
>   dialogs/newgamedlg.h 10ce4ee 
>   dialogs/newgamedlg.cc be764f1 
>   players/ai/default/default.h PRE-CREATION 
>   players/ai/default/default.cpp PRE-CREATION 
>   players/ai/default/hard.h PRE-CREATION 
>   players/ai/default/hard.cpp PRE-CREATION 
>   players/ai/default/hard_gui.h PRE-CREATION 
>   players/ai/default/hard_gui.cpp PRE-CREATION 
>   players/ai/default/normal.h PRE-CREATION 
>   players/ai/default/normal.cpp PRE-CREATION 
>   players/ai/default/normal_gui.h PRE-CREATION 
>   players/ai/default/normal_gui.cpp PRE-CREATION 
>   players/ai/default/weak.h PRE-CREATION 
>   players/ai/default/weak.cpp PRE-CREATION 
>   players/ai/default/weak_gui.h PRE-CREATION 
>   players/ai/default/weak_gui.cpp PRE-CREATION 
>   players/ai/example/example.h PRE-CREATION 
>   players/ai/example/example.cpp PRE-CREATION 
>   players/ai/example/example_gui.h PRE-CREATION 
>   players/ai/example/example_gui.cpp PRE-CREATION 
>   players/computerplayer.h ec25217 
>   players/computerplayer.cpp 2df7dd8 
>   players/localplayer_gui.h PRE-CREATION 
>   players/localplayer_gui.cpp PRE-CREATION 
>   players/player.h be0133a 
>   players/player_gui.h PRE-CREATION 
>   players/player_gui.cpp PRE-CREATION 
> 
> Diff: http://git.reviewboard.kde.org/r/112676/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Alexander Schuch
> 
>

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