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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/112676/">http://git.reviewboard.kde.org/r/112676/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: 10px;">
 <p style="margin-top: 0;">On October 8th, 2013, 8:21 p.m. UTC, <b>Nemanja Hirsl</b> wrote:</p>
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    <a href="http://git.reviewboard.kde.org/r/112676/diff/3/?file=199906#file199906line36" style="color: black; font-weight: bold; text-decoration: underline;">players/ai/example/example.cpp</a>
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     (Diff revision 3)

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">emit</span><span class="p">(</span><span class="n">donePlaying</span><span class="p">());</span></pre></td>
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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">AiExample will not play the game - it will just pass the turn.
This is not stated anywhere and might be confusing for human players.

Do we really need it in release configuration? Maybe to keep it in debug config if necessary?</pre>
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</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I personally like the idea to add a textual description for humans next to the selected player controller. Information like that can be stated there. But right now I really lack knowledge about how to add new GUI elements. In the source, I already added that description as class description in example.h:25.

So for now I propose to simply comment out adding that AI player controller in NewGameDlg::NewGameDlg(). The code can still be compiled, so CMakeLists.txt does not need to be changed anymore. The compiler should notice that this class is not referenced and as such should not add the code to the binary. Right?

Or what do you mean by "debug config"? I ran "ccmake" and the only configuration option roughly named that way is called "CMAKE_BUILD_TYPE" which can be set to "Debug".</pre>
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<p>- Alexander</p>


<br />
<p>On October 8th, 2013, 1:03 a.m. UTC, Alexander Schuch wrote:</p>








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<div>Review request for KDE Games.</div>
<div>By Alexander Schuch.</div>


<p style="color: grey;"><i>Updated Oct. 8, 2013, 1:03 a.m.</i></p>









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 <b style="color: #575012; font-size: 10pt;">Repository: </b>
konquest
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The default AI is handled by players/ai/default/default.cpp. The difficulty is wrapped in own classes so that the external interface is the same for all players (AI and human).

Adding new AI players is as easy as to implement the code in an own class, add a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in NewGameDlg constructor.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>CMakeLists.txt <span style="color: grey">(0e8a354)</span></li>

 <li>dialogs/newgamedlg.h <span style="color: grey">(10ce4ee)</span></li>

 <li>dialogs/newgamedlg.cc <span style="color: grey">(be764f1)</span></li>

 <li>players/ai/default/default.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/default.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/hard.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/hard.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/hard_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/hard_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/normal.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/normal.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/normal_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/normal_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/weak.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/weak.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/weak_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/default/weak_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/example/example.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/example/example.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/example/example_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/ai/example/example_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/computerplayer.h <span style="color: grey">(ec25217)</span></li>

 <li>players/computerplayer.cpp <span style="color: grey">(2df7dd8)</span></li>

 <li>players/localplayer_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/localplayer_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/player.h <span style="color: grey">(be0133a)</span></li>

 <li>players/player_gui.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>players/player_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/112676/diff/" style="margin-left: 3em;">View Diff</a></p>







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