[Kde-games-devel] Konquest development
Michael Reeves
reeves.87 at gmail.com
Thu Nov 28 03:21:37 UTC 2013
On Tuesday, November 26, 2013 10:36:49 PM Pierre wrote:
> It gets harder when you have a lot of events for the same planet.
> Simply grouping all the messages in one (potentially huge) dialog would ease
> the pain without having that issue.
>
I have a patch that would do just that by completing the already started
implementation of the message queue. Since the primary motivation is the need
to see which of your planets were attacked reinforcement messages could be
optionally left out of the summary. This is how I play due to the number of
reinforcement messages I get toward the end of play on large maps. I generally
don't need this information as much as I do the attack notifications.
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