[Kde-games-devel] Konquest development
Pierre
pinaraf at pinaraf.info
Tue Nov 26 21:36:49 UTC 2013
On Thursday, November 21, 2013 01:28:33 AM Alexander Schuch wrote:
> On 19 November 2013 20:57, Pierre <pinaraf at pinaraf.info> wrote:
> > On Monday, November 18, 2013 10:26:32 PM Alexander Schuch wrote:
> >> I added a proposal at https://git.reviewboard.kde.org/r/113929/.
> >>
> >> I wonder about the difference between the messages dock and a turn
> >> summary message box. Both contain the same information, so what could
> >> be the use case for a separate message box?
> >
> > I doubt we will find the answer, it was already that way the first time I
> > played Konquest, around KDE 2.0…
> >
> > Do you have any screenshot of your changes ?
>
> Simply download the diff from review board, apply it to master and compile. :)
>
> In my opinion, we can get rid of the pop-ups completely. The
> information they provide is available in the messages dock as well.
> However, it seems that there is public demand to at least have one
> message box per turn showing a summary of the turn happenings. And I
> now wonder what messages exactly this turn summary should contain as
> all the information are logged to the messages dock already -
> separately and in detail.
>
> So for a summary, information could be (all in one message box):
>
> - 3x planets conquered
> - 1 planet lost
> - 24x Reinforcements (85 ships) have arrived for planet J.
> - 3x Reinforcements (12 ships) have arrived for planet A.
> - …
It gets harder when you have a lot of events for the same planet.
Simply grouping all the messages in one (potentially huge) dialog would ease the
pain without having that issue.
When the public demands a popup between each turn, I think it's just needed as a
notification between each turn. Maybe this should better be included in a future
massive overhaul of Konquest user interface.
I just had a game with your patch and it makes it harder to find out what
changed between each turns. On tiny maps, it's doable, on bigger maps, you have
to focus closely to understand what happened. It could cost you a planet because
you did not see it was being attacked that much for instance…
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