[Kde-games-devel] Review Request 113512: Animation fix for KReversi

Denis Kuplyakov dener.kup at gmail.com
Tue Nov 5 15:17:11 UTC 2013



> On Nov. 1, 2013, 11:29 p.m., Albert Astals Cid wrote:
> > The behaviour is still different. If you put a stone in a way you have two "lines" to turn, in the new one they do turn "in waves", i.e. first all the stones that are at distance 1 of the stone i just added, then the ones at distance 2, etc. While in the old version i'm not sure how do they behave, but they don't do that.

I thought it will be better and more intuitive animation, but I can make it sequental, if you wish.


- Denis


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On Oct. 31, 2013, 1:40 p.m., Denis Kuplyakov wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113512/
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> 
> (Updated Oct. 31, 2013, 1:40 p.m.)
> 
> 
> Review request for KDE Games, Albert Astals Cid and Viranch Mehta.
> 
> 
> Repository: kreversi
> 
> 
> Description
> -------
> 
> This fixes animation for KReversi. Now chips are turning "as wave" from player's move position.
> 
> 
> Diffs
> -----
> 
>   kreversiview.h 2356fe7 
>   kreversiview.cpp b7a9ddf 
>   qml/Board.qml 60c6814 
>   qml/Cell.qml 2007265 
>   qml/Chip.qml 78d65bb 
>   qml/Table.qml 158ba65 
> 
> Diff: http://git.reviewboard.kde.org/r/113512/diff/
> 
> 
> Testing
> -------
> 
> I have tested it a bit, seems to work.
> 
> 
> Thanks,
> 
> Denis Kuplyakov
> 
>

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