[Kde-games-devel] Review Request 113512: Animation fix for KReversi
Denis Kuplyakov
dener.kup at gmail.com
Tue Nov 5 15:17:11 UTC 2013
> On Nov. 1, 2013, 11:29 p.m., Albert Astals Cid wrote:
> > The behaviour is still different. If you put a stone in a way you have two "lines" to turn, in the new one they do turn "in waves", i.e. first all the stones that are at distance 1 of the stone i just added, then the ones at distance 2, etc. While in the old version i'm not sure how do they behave, but they don't do that.
I thought it will be better and more intuitive animation, but I can make it sequental, if you wish.
- Denis
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http://git.reviewboard.kde.org/r/113512/#review42819
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On Oct. 31, 2013, 1:40 p.m., Denis Kuplyakov wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113512/
> -----------------------------------------------------------
>
> (Updated Oct. 31, 2013, 1:40 p.m.)
>
>
> Review request for KDE Games, Albert Astals Cid and Viranch Mehta.
>
>
> Repository: kreversi
>
>
> Description
> -------
>
> This fixes animation for KReversi. Now chips are turning "as wave" from player's move position.
>
>
> Diffs
> -----
>
> kreversiview.h 2356fe7
> kreversiview.cpp b7a9ddf
> qml/Board.qml 60c6814
> qml/Cell.qml 2007265
> qml/Chip.qml 78d65bb
> qml/Table.qml 158ba65
>
> Diff: http://git.reviewboard.kde.org/r/113512/diff/
>
>
> Testing
> -------
>
> I have tested it a bit, seems to work.
>
>
> Thanks,
>
> Denis Kuplyakov
>
>
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