[Kde-games-devel] Online Granatier, common real time online gaming libs?

Nathan Sala sala.nathan at gmail.com
Fri May 31 22:38:07 UTC 2013


2013/5/31 Eneko Nieto <enekonieto at gmail.com>

> Hi, very attractive idea! I think it would be interesting to include
> all the game management in the library (creating, searching and
> joining games). We ideally could create a KDE games hub where you can
> find players for any game implementing the library.
>

Aurélien gave a nice idea to link create/search/join features with instant
messaging accounts.
I think it was about Telepathy?


>
> Regards,
> Eneko
>
> 2013/5/29 Nathan Sala <sala.nathan at gmail.com>:
> > Hello there gamers,
> >
> > We had a really great time playing Granatier today on the KDE stand for
> the
> > OpenSource solutions forum in Paris.
> > People also enjoyed watching us ;)
> >
> > It came an idea which is to implement the online mode.
> > As far as I know, there is no example of real time online gaming in kde
> > games?
> >
> > I see a common part which would be valid for any game:
> > - A client/server model with their specific interfaces.
> > - Network layer
> >   - A common messages header.
> >   - A TCP/UDP messages matching.
> >   - A messages synchronization based on sequence numbers.
> > - A later next step: textual description of the network messages and
> > automatic structs and classes generation at compile time.
> >
> > And then Granatier as a POC:
> > - Modification of the game engine to fully support the client/server
> model
> > with 2 types of clients: local and remote.
> > - Some UI work about creating/joining games and so on.
> >
> > This is just a first thought, so any comment is greatly welcome
> >
> > Regards,
> > Nathan
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
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