[Kde-games-devel] Online Granatier, common real time online gaming libs?

Eneko Nieto enekonieto at gmail.com
Fri May 31 18:17:08 UTC 2013


Hi, very attractive idea! I think it would be interesting to include
all the game management in the library (creating, searching and
joining games). We ideally could create a KDE games hub where you can
find players for any game implementing the library.

Regards,
Eneko

2013/5/29 Nathan Sala <sala.nathan at gmail.com>:
> Hello there gamers,
>
> We had a really great time playing Granatier today on the KDE stand for the
> OpenSource solutions forum in Paris.
> People also enjoyed watching us ;)
>
> It came an idea which is to implement the online mode.
> As far as I know, there is no example of real time online gaming in kde
> games?
>
> I see a common part which would be valid for any game:
> - A client/server model with their specific interfaces.
> - Network layer
>   - A common messages header.
>   - A TCP/UDP messages matching.
>   - A messages synchronization based on sequence numbers.
> - A later next step: textual description of the network messages and
> automatic structs and classes generation at compile time.
>
> And then Granatier as a POC:
> - Modification of the game engine to fully support the client/server model
> with 2 types of clients: local and remote.
> - Some UI work about creating/joining games and so on.
>
> This is just a first thought, so any comment is greatly welcome
>
> Regards,
> Nathan
>
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