[Kde-games-devel] Online Granatier, common real time online gaming libs?
Nathan Sala
sala.nathan at gmail.com
Wed May 29 19:56:40 UTC 2013
Hello there gamers,
We had a really great time playing Granatier today on the KDE stand for the
OpenSource solutions forum in Paris.
People also enjoyed watching us ;)
It came an idea which is to implement the online mode.
As far as I know, there is no example of real time online gaming in kde
games?
I see a common part which would be valid for any game:
- A client/server model with their specific interfaces.
- Network layer
- A common messages header.
- A TCP/UDP messages matching.
- A messages synchronization based on sequence numbers.
- A later next step: textual description of the network messages and
automatic structs and classes generation at compile time.
And then Granatier as a POC:
- Modification of the game engine to fully support the client/server model
with 2 types of clients: local and remote.
- Some UI work about creating/joining games and so on.
This is just a first thought, so any comment is greatly welcome
Regards,
Nathan
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