[Kde-games-devel] kmahjonng qgraphic branch

Ian Simpson ian.kdedev at yahoo.com
Wed May 29 13:11:03 UTC 2013





----- Original Message -----
> From: Albert Astals Cid <aacid at kde.org>
> To: kde-games-devel at kde.org
> Cc: 
> Sent: Monday, 27 May 2013, 18:52
> Subject: Re: [Kde-games-devel] kmahjonng qgraphic branch
> 
> El Dilluns, 27 de maig de 2013, a les 08:24:50, Ian Simpson va escriure:
>>  Coming back to this after a few weeks away, I'm thinking maybe it's 
> ready
>>  for master... Seems stable and to have all the features there.
>> 
>>  If anyone wants to look at the code or test the game a bit and try to break
>>  it that would be cool :-)
> 
> Hi there, it seems you're a bit late :-/ We are already in Soft Feature 
> freeze[1] and no new features besides the ones listed at [2] are accepted.
> 
> You should have gotten a mail to kde-cvs-announce last week explaining that 
> situation, did you?
> 
> You may try to ask for an excemption to the release-team [3] arguing that you 
> forgot to update the feature plan. Or you can just do like or people do and 
> silently edit [2] hoping noone will realize.
> 
> Cheers,
>   Albert
> 
> [1] http://techbase.kde.org/Schedules/KDE4/4.11_Release_Schedule
> [2] http://techbase.kde.org/Schedules/KDE4/4.11_Feature_Plan
> [3] https://mail.kde.org/mailman/listinfo/release-team
> 

Ah, OK. Think I'll leave it then. Don't really want to edit the feature plan like that and
having never dealt with the release stuff don't want to go in there asking for an
exception a week late.

Also, I don't know enough git to be at all confident doing anything like merging
a branch into master (or even to be sure that's what should actually be done) so would
have to ask someone to do it for me.

Think it's best to leave it and see if it can be done later.

Ian



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