[Kde-games-devel] Gsoc

Roney Gomes roney477 at gmail.com
Mon May 27 22:04:52 UTC 2013


On Mon, May 27, 2013 at 6:19 PM, Albert Astals Cid <aacid at kde.org> wrote:
> What do you mean by "KDE Games doesn't get the right attention from the KDE
> community."?

Reduced number of mentors is a sign of that. You can say it happens
just because people are not interested in the project. That's right,
and justifies my point. We lack contributors and we need the help of
the community to fix this problem.

>> We lack
>> leadership, we have no goals, we have no measures to attract more
>> people to us. We had a maintainer, but he disappeared without
>> explanation and a few ideas and goals have also gone with him.
>
> All of that is true. How do we fix it?

Not so simple to answer. But I believe this debate is a good
beginning. Maybe from here we can begin to address those problems one
by one; proposing solutions and committing ourselves to work on them.

>> See, I'm also frustrated and at least irritated about how the project
>> has been treated in the last months.
>
> What do you mean "how the project has been treated in the last months."?

The same meant in the first paragraph. See, if it wasn't you reviewing
every patch that comes here what would be of this project? We need
contributors and we need help to seek them.

>> GSoC was the best chance I had to
>> work on something I really enjoy as well as an opportunity to keep my
>> studies going.
>>
>> Like you, I didn't pass. That's OK, I won't argue against it. What
>> disappoints me the most is that I didn't get a single reply to the
>> e-mails I sent to the dev list,
>
> Well, you bypassed that list and went to look for people with kdegames
> experience (you don't expect a kdepim devel mentoring kdegames, right?)
> outside of the kdegames mailing list, what kind of answer where you expecting
> to get?

Sure, I did not expect to get an answer from the kdepim people.
Please, don't try to make your point accusing me of stupidity. That's
not how gentleman talk.

I sent an e-mail to the dev list for I saw that we would have no
mentors but Viranch. As I was willing to get a mentor, I sent an
e-mail to the list I believe has more audience. I also talked to
Viranch privately, but he hadn't the time nor the interest to back me
up.

>> not to mention that -- AFAIK -- we've
>> got only one mentor this year. This project deserves more and I wish I
>> could do more to the games I decided to maintain.
>
> I wish we had more developers too, how does one find them? That's the hard
> question.

That's really hard, I know. I may not be the more indicated person to
manage a big project like ours, but I believe we could make a campaign
in order to solve that problem. Let's improve our website, let's sell
ourselves better.

>> The only feedback I got was someone questioning me why I did not plan
>> to work with QML. Well, did we discuss about that already?
>
> Discuss about what?

Come on. Isn't it clear enough? I was talking about discussing the
decision of porting the games to QML. That's it.

>> Is it a consensus that all games are going to be ported to QML anyway?
>
> QML is a technology that may help some games. Might not help some others.
>
>> How things are decided in this project?
>
> this == "kdegames"? Well, they are decided as in all the KDE projects, a
> mixture of mailing lists, irc, etc. and the mithycal "the one who does the
> work decides [more than the one that doesn't do the work]"

Yes, KDE Games. The context makes it very clear.

Anyway, you didn't really answer my question as you provided me the
"where", not "how". I know decisions are taken here and on IRC etc.
The thing is: we haven't discussed anything in the last months.

>> How transparent and open about GSoC KDE is?
>
> You said you weren't arguing but you are now throwing accusations of not being
> transparent and open, care to elaborate?

I'm not, at any moment, saying that I should be approved and that I
believe the decision about it is unfair and so on. I'm not
complaining.

Raising a doubt is far away from being the same as "throwing an
accusation". If informations such as numbers of slots available for
each project, how KDE evaluates the activity of each project during
GSoC etc. are publicly available, then please, give me a link to it
and there will be no more questions on this topic.

>> Are there projects receiving more slots for their "importance"?
>
> Other projects are receiving more slots because they have more mentors, maybe
> you could have decided to be a mentor and BOOM! we might have ended up with
> double the GSOCs.

I really wish I could have done that, but it wasn't possible for
reasons I believe are of nobody's interest.

Anyway, from your quick and short answers to all of my questions --
not to mention that unnecessarily ironic "BOOM" up there -- it's very
clear how eager you are to ridicule me without actually trying to
prove a point.

If it's impossible to have this conversation here, then please, ignore
this e-mail and let's to better things with our time.
--
Roney


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