[Kde-games-devel] Gsoc

Roney Gomes roney477 at gmail.com
Mon May 27 21:03:58 UTC 2013


Forgot to send a copy to the dev list, not actually a problem. Let's
keep the discussion here.

On Mon, May 27, 2013 at 6:02 PM, Roney Gomes <roney477 at gmail.com> wrote:
> Hello Rajat.
>
> On Mon, May 27, 2013 at 4:32 PM, Rajat chawla <chawlarajat303 at gmail.com> wrote:
>> I think I just found out the reason why KDE games is so isolated and so less
>> people are actively involved in it. I have no regrets that I couldn't make
>> it to gsoc this year but atleast I was active for a couple of months. And I
>> am shocked to see the person who got selected. Ha ha ha I never saw him in
>> mailing list, nor in irc's neither I found any bugfixes by him. So many
>> students were involved actively from not only India but some other countries
>> as well but I couldn't find a name of single of them. I had thought of
>> getting attached with kdegames for whole of my life but now but I'll not
>> even open the kde page again in my life.
>>
>> Seriously, I choose the wrong organisation where everything is prefixed.
>> Huh..
>
> I understand what you may be feeling, it's very understandable that
> you're angry and frustrated. Things like this tend to happen when we
> put much effort and expectations into something we really value.
> However, smart people know how bad anger is and how dangerous it is to
> do anything in the middle of an anger storm.
>
> With the right words, you could have raised an important debate to
> this list, talking about some of the problems we have but are never
> put into discussion.
>
> My opinion -- I'm talking only by myself here -- is that KDE Games
> doesn't get the right attention from the KDE community. We lack
> leadership, we have no goals, we have no measures to attract more
> people to us. We had a maintainer, but he disappeared without
> explanation and a few ideas and goals have also gone with him.
>
> See, I'm also frustrated and at least irritated about how the project
> has been treated in the last months. GSoC was the best chance I had to
> work on something I really enjoy as well as an opportunity to keep my
> studies going.
>
> Like you, I didn't pass. That's OK, I won't argue against it. What
> disappoints me the most is that I didn't get a single reply to the
> e-mails I sent to the dev list, not to mention that -- AFAIK -- we've
> got only one mentor this year. This project deserves more and I wish I
> could do more to the games I decided to maintain.
>
> The only feedback I got was someone questioning me why I did not plan
> to work with QML. Well, did we discuss about that already? Is it a
> consensus that all games are going to be ported to QML anyway? How
> things are decided in this project? How transparent and open about
> GSoC KDE is? Are there projects receiving more slots for their
> "importance"?
>
> You see, there are lots of things needing discussion here and I guess
> that's an excellent opportunity for that.
>
> P.S.: CC'ing to the dev list because I believe some people there can
> answer some of these questions.
> --
> Roney



-- 
Roney


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