[Kde-games-devel] Review Request 108460: On selecting new game don't abort existing game without confirmation

Michael Reeves reeves.87 at gmail.com
Fri Jan 18 20:07:18 UTC 2013



> On Jan. 18, 2013, 1:19 p.m., Parker Coates wrote:
> > mainwin.cc, lines 123-132
> > <http://git.reviewboard.kde.org/r/108460/diff/1/?file=107699#file107699line123>
> >
> >     m_gameView->confirmNewGame() will now be called twice in this method. Is that really necessary?
> >     
> >     If MainWindow::startNewGame() calls it, do we still need to call in in GameView::startNewGame()?

Not as long that's the only place its called.


- Michael


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On Jan. 18, 2013, 8:07 p.m., Michael Reeves wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/108460/
> -----------------------------------------------------------
> 
> (Updated Jan. 18, 2013, 8:07 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Description
> -------
> 
> When selecting new game with a game already running the old game automaticly aborts without warning.
> 
> 
> Diffs
> -----
> 
>   gameview.h f8ca719 
>   gameview.cc 3d0c97c 
>   mainwin.cc 366ab96 
> 
> Diff: http://git.reviewboard.kde.org/r/108460/diff/
> 
> 
> Testing
> -------
> 
> Verified that confirmation dialog comes up if a game is already running. Confirmed that cancling new game dialog or clicking no in confirmation dialog does not abort exiting game.
> 
> 
> Thanks,
> 
> Michael Reeves
> 
>

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