[Kde-games-devel] Review Request 109880: New shuffling algorithm

Ashwin Rajeev ashwin_rajeev at hotmail.com
Sun Apr 7 08:01:21 UTC 2013



> On April 6, 2013, 10:11 p.m., Albert Astals Cid wrote:
> > Can you please explain (as comment in the code) what the new algorithm does? The old one was pretty simple, go thorugh all the cells and rotate them. But i tried understanding the new one you made and it's not that easy, so a comment would certainly help whoever comes in 2 years and tries to see what it is doing

To reduce the complexity i am thinking of dropping this case  "if (m_minimumMoves == shufflelimit - 1)" . What is your opinion ?
Then for each level minimumMoves to win will be shufflelimit or shufflelimit + 1 instead of just shufflelimit.


- Ashwin


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On April 6, 2013, 3:27 p.m., Ashwin Rajeev wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/109880/
> -----------------------------------------------------------
> 
> (Updated April 6, 2013, 3:27 p.m.)
> 
> 
> Review request for KDE Games, Albert Astals Cid and Parker Coates.
> 
> 
> Description
> -------
> 
> While minimum moves to win is less than or equal to minimum number of cells in that particular difficulty level shuffle a random cell that is not yet shuffled.
> 
> This will also make sure the highscore is impartial on every game.
> I am also thinking of committing new highscore method since this patch will make getting highscore impossible for some cases.
> 
> 
> This addresses bug 160470.
>     http://bugs.kde.org/show_bug.cgi?id=160470
> 
> 
> Diffs
> -----
> 
>   src/abstractgrid.cpp 63ed8b8 
> 
> Diff: http://git.reviewboard.kde.org/r/109880/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Ashwin Rajeev
> 
>

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