[Kde-games-devel] Review Request 109880: New shuffling algorithm
Ashwin Rajeev
ashwin_rajeev at hotmail.com
Sun Apr 7 08:01:21 UTC 2013
> On April 6, 2013, 10:11 p.m., Albert Astals Cid wrote:
> > Can you please explain (as comment in the code) what the new algorithm does? The old one was pretty simple, go thorugh all the cells and rotate them. But i tried understanding the new one you made and it's not that easy, so a comment would certainly help whoever comes in 2 years and tries to see what it is doing
To reduce the complexity i am thinking of dropping this case "if (m_minimumMoves == shufflelimit - 1)" . What is your opinion ?
Then for each level minimumMoves to win will be shufflelimit or shufflelimit + 1 instead of just shufflelimit.
- Ashwin
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/109880/#review30586
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On April 6, 2013, 3:27 p.m., Ashwin Rajeev wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/109880/
> -----------------------------------------------------------
>
> (Updated April 6, 2013, 3:27 p.m.)
>
>
> Review request for KDE Games, Albert Astals Cid and Parker Coates.
>
>
> Description
> -------
>
> While minimum moves to win is less than or equal to minimum number of cells in that particular difficulty level shuffle a random cell that is not yet shuffled.
>
> This will also make sure the highscore is impartial on every game.
> I am also thinking of committing new highscore method since this patch will make getting highscore impossible for some cases.
>
>
> This addresses bug 160470.
> http://bugs.kde.org/show_bug.cgi?id=160470
>
>
> Diffs
> -----
>
> src/abstractgrid.cpp 63ed8b8
>
> Diff: http://git.reviewboard.kde.org/r/109880/diff/
>
>
> Testing
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>
>
> Thanks,
>
> Ashwin Rajeev
>
>
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