[Kde-games-devel] Rule Writing

Parker Coates parker.coates at gmail.com
Sat Mar 10 17:16:44 UTC 2012


On Sat, Mar 10, 2012 at 12:10, Frederik Schwarzer wrote:
> Am Samstag, 10. März 2012, 18:07:31 schrieb Wolfgang Rohdewald:
>> Am Samstag, 10. März 2012, 11:40:29 schrieb Parker Coates:
>> > I was having the same issue last night. It looks even worse for
>> > temporary work branches that just get merged back into master
>> > after a commit or two.
>>
>> well - I did not have this problem, I just saw it in the other
>> games. I did not check what is different. What I have is
>>
>> 1. sometimes the first commit for a branch only contains changed
>> files, making git think all others have been deleted. I found
>> something in okular which fixes this, and I just packed that into
>> a shell function which gets 2 parameters (branch name and last
>> master commit) and fixes that
>>
>> 2. many of old commits in kmahjongg named
>>
>> This commit was manufactured by cvs2svn to create tag
>>
>> look strange, they often have two parents, one from master and
>> one from a branch like KDE/3.0 - example: v3.0.4 tag (r182579)
>> which certainly should not have a parent in master.
>>
>> > I asked Nicolás about it last night. It turns out the version
>> > svn-all-fast-export on dewey.kde.org is more than a year old and
>> > the empty branching commit issue has since been fixed. Sysadmins
>> > were looking at doing an upgrade, but apparently that wasn't
>> > going to be trivial. Nicolás uploaded a patched version in
>> > /home/git/nalvarez/ which can be used in the meantime.
>>
>> the whole thing looks a bit like voodoo - but I would like to try
>> that version. Where exactly can I find /home/git/nalvarez?
>
> On dewey.
> http://community.kde.org/Sysadmin/DeveloperAccessForRuleWriting

Sorry, Wolfgang. I had assumed that you were writing your rules on
dewey. If you are running an up-to-date svn-all-fast-export on your
own machine, this shouldn't be needed.

Parker


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