[Kde-games-devel] Minutes from the kdegames BoF

Burkhard Lück lueck at hube-lueck.de
Sat Jul 7 13:06:22 UTC 2012


Am Samstag, 7. Juli 2012, 14:27:38 schrieb Jakob Gruber:
> On Sat, Jul 7, 2012 at 1:21 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > Am Donnerstag, 5. Juli 2012, 13:02:10 schrieb Stefan Majewsky:
> >> 3. I heard of people who wanted to write new games, but did not do so
> >> because of our policy of not including new games. We should refine our
> >> messaging about this new policy: It seems not to be clear to outside
> >> contributors that there is no "access restriction" to extragear/games.
> > 
> > I think there is one big reason people want to get their game in
> > kdegames, it is the conveniece to not have to care about releasing. You
> > can just code and everything else is done by KDE.
> > Furthermore there is the broad distribution when released with KDE SC.
> > The game reaches much more people than from extragear.
> > Therefore I think extragear/games is less attactive for contributors
> > than kdegames.
> 
> Exactly, the large audience of kdegames is very appealing.
> The policy is actually still unclear to me, is it documented anywhere?
> 
> I've switched to using kdegames components in Picmi (hosted at [1])
> with inclusion into kdegames in mind, but questions about further
> steps have largely gone unanswered so far.
> 
> The game itself is more or less ready to go, including documentation
> (a little outdated at the moment), translations, kdegames integration,
> and 51 premade puzzles in addition to randomly generated gameplay.
> 
> So, mainly I'd be interested in answers to the following questions:
> 
> * Can new games currently be accepted into kdegames?
> * If yes, what steps would I have to take, who do I need to
> contact/talk to/bribe?

http://techbase.kde.org/Policies/Application_Lifecycle

> * If no, will that policy change in the foreseeable future?
> 
> Jakob
> 
> [1] https://projects.kde.org/projects/playground/games/picmi
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-- 
Burkhard Lück


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