[Kde-games-devel] Minutes from the kdegames BoF

Albert Astals Cid aacid at kde.org
Mon Jul 9 19:07:01 UTC 2012


El Dissabte, 7 de juliol de 2012, a les 15:06:22, Burkhard Lück va escriure:
> Am Samstag, 7. Juli 2012, 14:27:38 schrieb Jakob Gruber:
> > On Sat, Jul 7, 2012 at 1:21 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > > Am Donnerstag, 5. Juli 2012, 13:02:10 schrieb Stefan Majewsky:
> > >> 3. I heard of people who wanted to write new games, but did not do so
> > >> because of our policy of not including new games. We should refine our
> > >> messaging about this new policy: It seems not to be clear to outside
> > >> contributors that there is no "access restriction" to extragear/games.
> > > 
> > > I think there is one big reason people want to get their game in
> > > kdegames, it is the conveniece to not have to care about releasing. You
> > > can just code and everything else is done by KDE.
> > > Furthermore there is the broad distribution when released with KDE SC.
> > > The game reaches much more people than from extragear.
> > > Therefore I think extragear/games is less attactive for contributors
> > > than kdegames.
> > 
> > Exactly, the large audience of kdegames is very appealing.
> > The policy is actually still unclear to me, is it documented anywhere?
> > 
> > I've switched to using kdegames components in Picmi (hosted at [1])
> > with inclusion into kdegames in mind, but questions about further
> > steps have largely gone unanswered so far.
> > 
> > The game itself is more or less ready to go, including documentation
> > (a little outdated at the moment), translations, kdegames integration,
> > and 51 premade puzzles in addition to randomly generated gameplay.
> > 
> > So, mainly I'd be interested in answers to the following questions:
> > 
> > * Can new games currently be accepted into kdegames?
> > * If yes, what steps would I have to take, who do I need to
> > contact/talk to/bribe?
> 
> http://techbase.kde.org/Policies/Application_Lifecycle

This means unmaintained, but if the game still works i'd see a move to 
extragear as a better intermediate solution.

Cheers,
  Albert

> 
> > * If no, will that policy change in the foreseeable future?
> > 
> > Jakob
> > 
> > [1] https://projects.kde.org/projects/playground/games/picmi
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel


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