[Kde-games-devel] Minutes from the kdegames BoF

Jakob Gruber jakob.gruber at gmail.com
Sat Jul 7 12:27:38 UTC 2012


On Sat, Jul 7, 2012 at 1:21 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> Am Donnerstag, 5. Juli 2012, 13:02:10 schrieb Stefan Majewsky:
>> 3. I heard of people who wanted to write new games, but did not do so
>> because of our policy of not including new games. We should refine our
>> messaging about this new policy: It seems not to be clear to outside
>> contributors that there is no "access restriction" to extragear/games.
>
> I think there is one big reason people want to get their game in kdegames,
> it is the conveniece to not have to care about releasing. You can just code
> and everything else is done by KDE.
> Furthermore there is the broad distribution when released with KDE SC.
> The game reaches much more people than from extragear.
> Therefore I think extragear/games is less attactive for contributors
> than kdegames.

Exactly, the large audience of kdegames is very appealing.
The policy is actually still unclear to me, is it documented anywhere?

I've switched to using kdegames components in Picmi (hosted at [1])
with inclusion into kdegames in mind, but questions about further
steps have largely gone unanswered so far.

The game itself is more or less ready to go, including documentation
(a little outdated at the moment), translations, kdegames integration,
and 51 premade puzzles in addition to randomly generated gameplay.

So, mainly I'd be interested in answers to the following questions:

* Can new games currently be accepted into kdegames?
* If yes, what steps would I have to take, who do I need to
contact/talk to/bribe?
* If no, will that policy change in the foreseeable future?

Jakob

[1] https://projects.kde.org/projects/playground/games/picmi


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