[Kde-games-devel] Review Request: Fix crash due to calling GameView::gameOver inside GameView::startNewGame

Michael Reeves reeves.87 at gmail.com
Tue Aug 21 01:04:00 UTC 2012


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http://svn.reviewboard.kde.org/r/7013/
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(Updated Aug. 21, 2012, 1:03 a.m.)


Review request for KDE Games.


Changes
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new version of patch


Description
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Attempt to fix crash due to null Map pointer. Prevents calling GameView::startNewGame or GameView::gameOver before GameView is fully ready the cause of my variant.

Crash is reproducable as of revision 1311053 in the 4.9 branch. Did not test master.


Diffs (updated)
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  /branches/KDE/4.9/kdegames/konquest/gameview.h 1311580 
  /branches/KDE/4.9/kdegames/konquest/gameview.cc 1311580 

Diff: http://svn.reviewboard.kde.org/r/7013/diff/


Testing
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*Built konquest from 4.9 svn head.
*Repeatly start new computer only game using only keyboard equivalants.
*Unpatched code intermiently crashes with attatched stack trace.
*Valgrind shows repeated invalid reads with the finally one leading to the crash. Relevant output is attatched.
I am unable to reproduce this after patching the code.


Thanks,

Michael Reeves

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