[Kde-games-devel] Review Request: Fix crash due to calling GameView::gameOver inside GameView::startNewGame
Albert Astals Cid
aacid at kde.org
Mon Aug 20 21:16:55 UTC 2012
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http://svn.reviewboard.kde.org/r/7013/#review10946
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Also could you find better names for locked and gameOver or at least document what they are doing and what they are used fo?
/branches/KDE/4.8/kdegames/konquest/gameview.cc
<http://svn.reviewboard.kde.org/r/7013/#comment13555>
Spacing is wrong
To be honest i don't think this can happen
/branches/KDE/4.8/kdegames/konquest/gameview.cc
<http://svn.reviewboard.kde.org/r/7013/#comment13554>
m_locked = false, here?
- Albert Astals Cid
On Aug. 19, 2012, 12:36 a.m., Michael Reeves wrote:
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> http://svn.reviewboard.kde.org/r/7013/
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> (Updated Aug. 19, 2012, 12:36 a.m.)
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>
> Review request for KDE Games.
>
>
> Description
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>
> Attempt to fix crash due to null Map pointer. Prevents calling GameView::startNewGame or GameView::gameOver before GameView is fully ready the cause of my variant.
>
> Crash is reproducable as of revision 1311053 in the 4.9 branch. Did not test master.
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>
> Diffs
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> /branches/KDE/4.8/kdegames/konquest/gameview.h 1308596
> /branches/KDE/4.8/kdegames/konquest/gameview.cc 1308596
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> Diff: http://svn.reviewboard.kde.org/r/7013/diff/
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>
> Testing
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> *Built konquest from 4.9 svn head.
> *Repeatly start new computer only game using only keyboard equivalants.
> *Unpatched code intermiently crashes with attatched stack trace.
> *Valgrind shows repeated invalid reads with the finally one leading to the crash. Relevant output is attatched.
> I am unable to reproduce this after patching the code.
>
>
> Thanks,
>
> Michael Reeves
>
>
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