[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile
Mathias Kraus
k.hias at gmx.de
Thu May 12 00:16:35 CEST 2011
Stefan Majewsky schrieb am Dienstag, 10. Mai 2011:
> On Mon, May 9, 2011 at 11:54 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > think I forgot to tell it Stefan.
> > @Stefan: do you know why this is needed?
> > TagaroTrunk
> > const int sampleRate = handle.samplerate();
> > GranatierTrunk
> > const int sampleRate = handle.samplerate() / 1.5;
>
> Urgh. Grep "1.5" or "DEBUG" in GranatierTrunk's TagaroAudio. I forgot
> that debug line in there (because it did not work here for some
> reason).
Shall we remove the whole line, or just replace 1.5 with 1?
Greetings,
Mathais
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