[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile

Ian Wadham iandw.au at gmail.com
Thu May 12 01:47:22 CEST 2011


On Thursday 12 May 2011 8:16:35 am Mathias Kraus wrote:
> Stefan Majewsky schrieb am Dienstag, 10. Mai 2011:
> > On Mon, May 9, 2011 at 11:54 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > > think I forgot to tell it Stefan.
> > > @Stefan: do you know why this is needed?
> > > TagaroTrunk
> > > const int sampleRate = handle.samplerate();
> > > GranatierTrunk
> > > const int sampleRate = handle.samplerate() / 1.5;
> >
> > Urgh. Grep "1.5" or "DEBUG" in GranatierTrunk's TagaroAudio. I forgot
> > that debug line in there (because it did not work here for some
> > reason).
> 
> Shall we remove the whole line, or just replace 1.5 with 1?
> 
I just deleted the "/ 1.5" and changed 1.5 to 1.0 in another line,
so then the sample rate and the pitch setting stayed in step with each
other.  I have committed the code changes.

Cheers, Ian W.


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