[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile

Ian Wadham iandw.au at gmail.com
Wed May 11 10:36:52 CEST 2011


On Wednesday 11 May 2011 5:56:54 am Stefan Majewsky wrote:
> On Mon, May 9, 2011 at 11:54 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> > think I forgot to tell it Stefan.
> > @Stefan: do you know why this is needed?
> > TagaroTrunk
> > const int sampleRate = handle.samplerate();
> > GranatierTrunk
> > const int sampleRate = handle.samplerate() / 1.5;
> 
> Urgh. Grep "1.5" or "DEBUG" in GranatierTrunk's TagaroAudio. I forgot
> that debug line in there (because it did not work here for some
> reason).
> 
OK, I have taken out the 1.5's in my clone of TagaroAudio, both of them,
and everything in the KGoldrunner sound department is still cool.

Cheers, Ian W.


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