[Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, OpenAL and SndFile
Stefan Majewsky
stefan.majewsky at googlemail.com
Tue May 10 21:56:54 CEST 2011
On Mon, May 9, 2011 at 11:54 PM, Mathias Kraus <k.hias at gmx.de> wrote:
> think I forgot to tell it Stefan.
> @Stefan: do you know why this is needed?
> TagaroTrunk
> const int sampleRate = handle.samplerate();
> GranatierTrunk
> const int sampleRate = handle.samplerate() / 1.5;
Urgh. Grep "1.5" or "DEBUG" in GranatierTrunk's TagaroAudio. I forgot
that debug line in there (because it did not work here for some
reason).
Greetings
Stefan
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