[Kde-games-devel] Re: KDE games strategy
Ian Wadham
iandw.au at gmail.com
Fri Jul 29 01:15:29 CEST 2011
On 29/07/2011, at 6:02 AM, Inge Wallin wrote:
> On Wednesday, July 27, 2011 01:07:49 Ian Wadham wrote:
>>
>> I don't know if this qualifies as an "AI" but something bad happened to the
>> puzzle generator in KSudoku a while back and now the puzzles are all too
>> easy, no matter what difficulty level you choose. It makes the game far
>> too easy for all but a raw beginner. There are bug reports on this and it
>> certainly needs attention. I had a quick look at it, but am having
>> trouble understanding the code ...
My apologies for posting twice: I am having trouble configuring my mailer.
> I don't really think that puzzle generation qualifies as AI...
OK. It was just a thought. The generation of good-quality Sudokus with
predictable difficulty appears to require a non-trivial algorithm and I thought
you might be interested ... :-)
Cheers, Ian W.
More information about the kde-games-devel
mailing list