[Kde-games-devel] Re: KDE games strategy

Ian Wadham iandw.au at gmail.com
Fri Jul 29 01:15:29 CEST 2011


On 29/07/2011, at 6:02 AM, Inge Wallin wrote:
> On Wednesday, July 27, 2011 01:07:49 Ian Wadham wrote:
>> 
>> I don't know if this qualifies as an "AI" but something bad happened to the
>> puzzle generator in KSudoku a while back and now the puzzles are all too
>> easy, no matter what difficulty level you choose.  It makes the game far
>> too easy for all but a raw beginner.  There are bug reports on this and it
>> certainly needs attention.  I had a quick look at it, but am having
>> trouble understanding the code ...

My apologies for posting twice: I am having trouble configuring my mailer.

> I don't really think that puzzle generation qualifies as AI...

OK.  It was just a thought.  The generation of good-quality Sudokus with
predictable difficulty appears to require a non-trivial algorithm and I thought
you might be interested ... :-)

Cheers, Ian W.



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