[Kde-games-devel] Re: KDE games strategy

Inge Wallin inge at lysator.liu.se
Fri Jul 29 09:04:57 CEST 2011


On Friday, July 29, 2011 01:15:29 Ian Wadham wrote:
> On 29/07/2011, at 6:02 AM, Inge Wallin wrote:
> > On Wednesday, July 27, 2011 01:07:49 Ian Wadham wrote:
> >> I don't know if this qualifies as an "AI" but something bad happened to
> >> the puzzle generator in KSudoku a while back and now the puzzles are
> >> all too easy, no matter what difficulty level you choose.  It makes the
> >> game far too easy for all but a raw beginner.  There are bug reports on
> >> this and it certainly needs attention.  I had a quick look at it, but
> >> am having trouble understanding the code ...
> 
> My apologies for posting twice: I am having trouble configuring my mailer.
> 
> > I don't really think that puzzle generation qualifies as AI...
> 
> OK.  It was just a thought.  The generation of good-quality Sudokus with
> predictable difficulty appears to require a non-trivial algorithm and I
> thought you might be interested ... :-)

Well...  I might be, but I have absolutely no idea how it's done.  But 
wouldn't it be simple to just check if there were any strange commits during 
the time when it broke?  Perhaps it's a trivial thing.

	-Inge


More information about the kde-games-devel mailing list