[Kde-games-devel] Re: KDE games strategy
Inge Wallin
inge at lysator.liu.se
Thu Jul 28 22:02:20 CEST 2011
On Wednesday, July 27, 2011 01:07:49 Ian Wadham wrote:
> On 27/07/2011, at 12:40 AM, Inge Wallin wrote:
> > * Improve the AI's for the games that have one.
> > This is where my own programming strength lies, and I think I can at
> > least spice up KReversi, Bovo and KFourInLine. I would love to create
> > games like Lines of Action and Amazons and it shouldn't be too difficult
> > given that I already have AI's lying around for them, and creating new
> > boards should be simple. But should I?
>
> I don't know if this qualifies as an "AI" but something bad happened to the
> puzzle generator in KSudoku a while back and now the puzzles are all too
> easy, no matter what difficulty level you choose. It makes the game far
> too easy for all but a raw beginner. There are bug reports on this and it
> certainly needs attention. I had a quick look at it, but am having
> trouble understanding the code ...
I don't really think that puzzle generation qualifies as AI...
In any case it's not what I meant in my mail. And I don't know anything about
it. But perhaps you can check with svn blame who made changes in the
generator?
-Inge
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