[Kde-games-devel] Re: Move Tagaro code into SVN?
Stefan Majewsky
stefan.majewsky at googlemail.com
Mon Apr 18 18:28:32 CEST 2011
On Sat, Apr 16, 2011 at 3:19 PM, Frederik Schwarzer
<schwarzerf at gmail.com> wrote:
> there is a different aspect I want to raise.
> Is it really a good idea to move something from Git to SVN now that
> the SVN to Git move is in progress?
I'm not quite getting the feeling that a move is in progress. I am, as
well as many other people, talking about it since months, but we still
have not reached any consensus. Conversion rules are useless without a
consensus.
Having said that, I'm also fine with kdegames moving to Git and
libtagaro.git being integrated into that (in whatever fashion). The
only thing that really matters for me is to have Tagaro available as a
hard dependency in kdegames. That has to happen before the feature
freeze, preferably before the hard feature freeze so I can take
advantage of it in the 4.7 release already. This unavailability of
Tagaro blocks like everything else I want to do (including good sound
support in all games, more Kolf refactoring, and mobile interfaces).
And by the way, can someone please explain to me how a private library
like Tagaro is possible without installed headers for split repos?
Greetings
Stefan
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