[Kde-games-devel] kpat and palapeli need adaptions for translations

Stefan Majewsky kdemailinglists at bethselamin.de
Thu Sep 16 15:14:11 CEST 2010


Am Donnerstag, 16. September 2010, 11:44:50 schrieb Johannes Obermayr:
> He found out the reason within two days. Please consider changes he made in
> line 155:
> 
> http://websvn.kde.org/trunk/KDE/kdelibs/kdecore/kernel/kglobal.cpp?r1=11709
> 81&r2=1175322

Do you mean that Palapeli uses i18n() instead of ki18n() before the catalogs 
are loaded (which AFAIR happens in KApplication ctor)?

If yes, I do not see how that could be the case. Palapeli's main() only does 
the usual KAboutData/KCmdLineArgs setup, qsrand() and 
QApplication::setGraphicsSystem(). Or could the reason be the K_GLOBAL_STATIC 
objects in palapeli/src/engine/trigger.cpp, which are initialized with 
translated strings?

Greetings
Stefan


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