[Kde-games-devel] kpat and palapeli need adaptions for translations

Burkhard Lück lueck at hube-lueck.de
Thu Sep 16 15:27:43 CEST 2010


Am Donnerstag, 16. September 2010, um 15:14:11 schrieb Stefan Majewsky:
> Am Donnerstag, 16. September 2010, 11:44:50 schrieb Johannes Obermayr:
> > He found out the reason within two days. Please consider changes he made
> > in line 155:
> > 
> > http://websvn.kde.org/trunk/KDE/kdelibs/kdecore/kernel/kglobal.cpp?r1=117
> > 09 81&r2=1175322
> 
> Do you mean that Palapeli uses i18n() instead of ki18n() before the
> catalogs are loaded (which AFAIR happens in KApplication ctor)?
> 
> If yes, I do not see how that could be the case. Palapeli's main() only
> does the usual KAboutData/KCmdLineArgs setup, qsrand() and
> QApplication::setGraphicsSystem(). Or could the reason be the
> K_GLOBAL_STATIC objects in palapeli/src/engine/trigger.cpp, which are
> initialized with translated strings?
> 
Albert explained it on kde-core-devel:

http://lists.kde.org/?l=kde-core-devel&m=128441883425910&w=2

-- 
Burkhard Lück


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