[Kde-games-devel] Review Request: Port KMines to KGameRenderer

Dmitry Suzdalev dimsuz at gmail.com
Thu Sep 2 10:43:06 CEST 2010


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Ship it!


Looks ok to me, though can't test right now. But if you tested and it works for you, go ahead :)


/trunk/KDE/kdegames/kmines/borderitem.cpp
<http://svn.reviewboard.kde.org/r/5192/#comment7532>

    isEmpty() is more qt-style ;)


- Dmitry


On 2010-08-30 07:34:33, Brian Croom wrote:
> 
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> http://svn.reviewboard.kde.org/r/5192/
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> 
> (Updated 2010-08-30 07:34:33)
> 
> 
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
> 
> 
> Summary
> -------
> 
> This patch ports KMines to use KGameRenderer.
> 
> The only complication for this one was the layered pixmaps used when displaying cells. As for KReversi, I added KGameRenderedItem instances as children of the cell item, which seems to work well. Let me know what you think of the implementation in this case.
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdegames/kmines/CMakeLists.txt 1168585 
>   /trunk/KDE/kdegames/kmines/borderitem.h 1168585 
>   /trunk/KDE/kdegames/kmines/borderitem.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/cellitem.h 1168585 
>   /trunk/KDE/kdegames/kmines/cellitem.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/main.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/mainwindow.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/minefielditem.h 1168585 
>   /trunk/KDE/kdegames/kmines/minefielditem.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/renderer.h 1168585 
>   /trunk/KDE/kdegames/kmines/renderer.cpp 1168585 
>   /trunk/KDE/kdegames/kmines/scene.h 1168585 
>   /trunk/KDE/kdegames/kmines/scene.cpp 1168585 
> 
> Diff: http://svn.reviewboard.kde.org/r/5192/diff
> 
> 
> Testing
> -------
> 
> Brief testing has revealed no regressions. Resizing and theme changes work properly.
> 
> 
> Thanks,
> 
> Brian
> 
>

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