[Kde-games-devel] Review Request: Port KMines to KGameRenderer
Dmitry Suzdalev
dimsuz at gmail.com
Thu Sep 2 10:43:06 CEST 2010
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http://svn.reviewboard.kde.org/r/5192/#review7359
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Ship it!
Looks ok to me, though can't test right now. But if you tested and it works for you, go ahead :)
/trunk/KDE/kdegames/kmines/borderitem.cpp
<http://svn.reviewboard.kde.org/r/5192/#comment7532>
isEmpty() is more qt-style ;)
- Dmitry
On 2010-08-30 07:34:33, Brian Croom wrote:
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> http://svn.reviewboard.kde.org/r/5192/
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> (Updated 2010-08-30 07:34:33)
>
>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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>
> Summary
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>
> This patch ports KMines to use KGameRenderer.
>
> The only complication for this one was the layered pixmaps used when displaying cells. As for KReversi, I added KGameRenderedItem instances as children of the cell item, which seems to work well. Let me know what you think of the implementation in this case.
>
>
> Diffs
> -----
>
> /trunk/KDE/kdegames/kmines/CMakeLists.txt 1168585
> /trunk/KDE/kdegames/kmines/borderitem.h 1168585
> /trunk/KDE/kdegames/kmines/borderitem.cpp 1168585
> /trunk/KDE/kdegames/kmines/cellitem.h 1168585
> /trunk/KDE/kdegames/kmines/cellitem.cpp 1168585
> /trunk/KDE/kdegames/kmines/main.cpp 1168585
> /trunk/KDE/kdegames/kmines/mainwindow.cpp 1168585
> /trunk/KDE/kdegames/kmines/minefielditem.h 1168585
> /trunk/KDE/kdegames/kmines/minefielditem.cpp 1168585
> /trunk/KDE/kdegames/kmines/renderer.h 1168585
> /trunk/KDE/kdegames/kmines/renderer.cpp 1168585
> /trunk/KDE/kdegames/kmines/scene.h 1168585
> /trunk/KDE/kdegames/kmines/scene.cpp 1168585
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> Diff: http://svn.reviewboard.kde.org/r/5192/diff
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>
> Testing
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> Brief testing has revealed no regressions. Resizing and theme changes work properly.
>
>
> Thanks,
>
> Brian
>
>
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