[Kde-games-devel] Re: klickety moved to kdereview

Miha Čančula miha.cancula at gmail.com
Wed Oct 27 13:50:41 CEST 2010


Dne sreda 27 oktobra 2010 ob 13:21:10 je Frederik Schwarzer napisal(a):
> So, no answer yet from the release team. No surprise afer < one day.
> However, with the feature freeze tomorrow, I would like to propose a
> slightly modified plan.
>    1) host the Knights and Klickety on git.kde.org
>    2) copy it over to SVN regularily
> This is what the Kate developers do. This way, the games will be part of
> the module but still enjoy the advantages of being rather independent.
> The trickiest part of that plan is to have CMakeLists files that work
> under both conditions.
> 
> The inclusion of Klickety is on the feature plan, so here is no hurry.
> If Miha (in CC) wants Knights to be part of the main module as well,
> we should decide this quickly and add it to the feature plan by tomorruw.
> We then have ~two weeks to the hard freeze to work on the migration.
> 
> Does that sound reasonable to you?
> 
> Regards
> 
> References:
> http://techbase.kde.org/Schedules/KDE4/4.6_Release_Schedule
> http://techbase.kde.org/Schedules/KDE4/4.6_Feature_Plan#kdegames
> 
Is it possible to have a game in git, and have the release team include it in a release? There are probably some scripts either for that or for syncing the repositories. I'm fine with any solution, but don't want to force a game into kdegames. I'm sorry I did not add Knights to the feature plan sooner, but it was because there was no consensus among the kdegames developers. So I think Knights are alright in extragear. I don't know the situation regarding Klickety, so it might be different. 
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